﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Engine.Gameplay.ObjectModel;
using Engine.Rendering;
using Engine.Base;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;

namespace Engine.Gameplay.GameWorld
{
    public interface IWorld : Engine.Base.IUpdateable, IDisposable
    {
        #region Properties
        ICollection<IGameObject> GameObjects { get; }
        ICamera Camera { get; set; }
        RenderingSystem RenderingSystem { get; }
        #endregion // Properties


        #region Methods
        void Draw(GameTime gameTime);
        #endregion // Methods
    }
}
